Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.
Warner Bros. Discovery and Paramount Skydance's merger agreement is now official. On Friday, the two companies announced plans to merge into a massive media company that will fold WBD's studio, linear channels, streaming service, and gaming segment into Paramount.
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Comparison between barycentric (triangular) dithering and Knoll’s algorithm using an 8-colour irregular palette. Left to right: barycentric, Knoll.
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